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HUMANS (INDUSTRY PROJECT)

  • tianaredwood
  • Oct 12, 2023
  • 1 min read

Updated: Jan 12, 2024

After my degree was complete I was recruited into a small freelance company to work as part of their 3D modelling team. After talking extensively with the clients I began to create a range of environments to later be used as part of a music video.




ASSETS I CREATED


Ambient Occlusion render of the Garage

Ambient Occlusion render of the Garage

Jin's room (protagonist) - Substance Painter viewport

Maya Viewort - Jin's Room

Wireframe Perspective

Wireframe Perspective

Outdoor Asset - House Varient one

Outdoor Asset - House Varient one - Visable Wireframe

Populated "Suburb" House varients one through five

Populated Suburb and mountain terrain (background use only)

"meeting place" initital texture concept



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