After my degree was complete I was recruited into a small freelance company to work as part of their 3D modelling team. After talking extensively with the clients I began to create a range of environments to later be used as part of a music video.
ASSETS I CREATED
Ambient Occlusion render of the Garage
Ambient Occlusion render of the Garage
Jin's room (protagonist) - Substance Painter viewport
Maya Viewort - Jin's Room
Wireframe Perspective
Wireframe Perspective
Outdoor Asset - House Varient one
Outdoor Asset - House Varient one - Visable Wireframe
Populated "Suburb" House varients one through five
Populated Suburb and mountain terrain (background use only)
"meeting place" initital texture concept
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