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3D Design work

During my degree, I specialised in 3D animation and visual effects, developing a strong foundation in modelling, UV mapping, rigging, texturing, and lighting for both scenes and characters. After graduating, I was fortunate to apply these skills in a professional setting, creating immersive environments for a music video project.

Wireframe Renders

I take pride in building scenes where every element is modelled with care and precision. I try hard to keep the mesh for each model clean and tidy so the UV texturing stage flows effortlessly.

Textured Scenes and Objects

Each of my Maya scenes are built to be immersive, combining clean topology, rich detail, and striking lighting to bring environments to life with a cinematic feel.